Ian Fish has put up an article for Gamasutra about common pitfalls in game design processes.
These include:
1. Not Structuring Time For Game Playing
2. Placing Too Much Importance On Paper Designs
3. Peer Review Not Taken Seriously
4. Decision-Maker Picked For His Producer Skills
5. Not Taking Advantage Of Placeholders
6. Allowing The Story To Control The Game Design
7. Not Giving Designers Enough Tools
8. Entering Production Without Something Fun
9. Not Keeping Design Documentation Up-To-Date
10. Not Making Outside Playtests Part Of The Process
Even though this is only one opinion and we may not agree with all of these points, the summary is very interesting. Especially time allocation for gameplay, or more precisely idea research, and point 9 are worth to examine for.
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