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It’s been a long wait, but our report “Changing Faces of Game Innovation” is now available at University of Tampere digital library. The report is a whopping 376 pages of articles covering almost the whole 2,5 year research journey. We decided to share our thoughts and results on wide variety of issues, even when some thought processes are not yet in a final form. We also included descriptions of the tools and methods we developed or looked at during this time. We hope you enjoy the package!

If you are not that keen on reading or just busy, check out the “comic book” version “Questions and Answers (on Game Innovation)”. It introduces the research questions and conclusions of our articles, each as a one-page comic.

There is also a limited edition of physical copies available at Granum virtual book store. Order your copy of “Questions and Answers (on Game Innovation)” or “Changing Faces of Game Innovation” before they run out! They ship internationally!

It’s been a great project! Big Thank You belongs to the people and the companies who have helped us during this journey! Hopefully we’ll get to elaborate these issues in the future as well, as the project has raised at least as many new questions as it has answered. We also encourage others to pick up from where we left off and continue the work. There is so much to do!


Annakaisa Kultima will present a research paper at Games Innovation Conference (GIC) 2010, Hong Kong December 21 – 23, 2010:

Kultima, A. & Alha, K.. ““Hopefully everything I’m doing has to do with innovation” Games industry professionals on innovation in 2009″.

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Annakaisa Kultima presented two research papers at Future Play 2010 Conference, Vancouver May 6 – 7, 2010:

Kultima, A.  “The Organic Nature of Game Ideation: Game Ideas Arise from Solitude and Mature by Bouncing”

Kultima, A. & Stenros, J. “Designing Games for Everyone: The Expanded Game Experience Model”

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