All the books and articles that we find interesting/read, will be linked/listed here.
Game Design Books:
Tracy Fullerton, 2008, Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games
Jesse Schell, 2008, The Art of Game Design: A book of lenses
Salen & Zimmerman, 2003, Rules of Play: Game Design Fundamentals
Academic articles:
Aoyama Y. & Izushi H. (2001) “Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry” Research Policy 32, pp. 423–444.
Cadin L., Guérin F. & Defillippi R. (2006) “HRM Practices in the Video Game Industry: Industry or Country Contingent?” European Management Jounal, Vol. 24, No. 4, pp. 288–298.
Druidman J. & Grantham A. (2006) “Shopping for Buyers of Product Development Expertise: How Video Games Developers Stay Ahead” European Management Journal, Vol. 24, No. 4, pp. 256–269.
Gallagher S. & Park S. H. (2002) “Innovation and Competition in Standard-Based Industries: A Historical Analysis of the U.S. Home Video Game Market” IEEE Transactions on Engineering Management, Vol. 49, No. 1, pp. 67–82.
Fullerton T. et al. (2006) “That Cloud Game: Dreaming (and Doing) Innovative Game Design” Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames.
Groshjean T. & Kretschmer T. (2009) “Product Line Extension in Hypercompetitive Environments – Evidence from the US Video Game Industry” DRUID Summer Conference 2009 on CBS – Copenhagen Business School, Denmark, June 17 – 19, 2009.
Mateos-garcia J., Sapsed J. & Grantham A. (2008) “Creating and Sustaining Genres in Cultural Products: Co-Evolution of Technology, Organisation and Markets in the Video Games Industry” DRUID 25th Celebration Conference 2008 on Entrepreneurship and Innovation – Organizations, Institutions, Systems and Regions, Copenhagen, CBS, Denmark, June 17 – 20, 2008.
Saarikoski P. & Suominen J. (2009) “Pelinautintoja, ohjelmointiharrastusta ja liiketoimintaa. Tietokoneharrastuksen ja peliteollisuuden suhde Suomessa toisen maailmansodan jälkeen” in J. Suominen et al. (eds.) Pelitutkimuksen vuosikirja 2009, pp. 16–33.
Storz C. (2008) “Dynamics in innovation systems: Evidence from Japan’s game software industry” Research Policy 37, pp. 1480–1491.
Tschang, F. T. (2007) “Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry” Organization Science 18, 6, pp. 989-1005.
Tschang F. T. (2003) “When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design” DRUID Summer Conference 2003 on Creating, Sharing and Transferring Knowledge. The Role of Geography, Institutions and Organizations.
Tschang F. T. (2005) “Videogames as Interactive Experimental Products and Their Manner of Development” International Journal of Innovation Management Vol. 9, No. 1 (March 2005) pp. 1–29.
Tschang, F. T. & Szczypula, J. (2006) “Idea Creationg, Constructivism and Evolution as Key Characteristics in the Videogame Artifact Design Process” European Management Journal 24, 4, pp. 270-287
Tschang, F. T. (2010) “The Interaction of Roles, Resources, and Organizational Structures in Creative Work” DRUID Summer Conference 2010 on Opening Up Innovation: Strategy, Organization and Technology, June 16 – 18, 2010.
Wilson D. & Sicart M. (2010) “Now It’s Personal: On Abusive Game Design” FuturePlay 2010, May 6-7, 2010, Vancouver, Canada.
Other articles:
Ernest Adams, 2007, “50 Greatest Game Design Innovations”, in Edge Online
Juan Grill, 2007, “Innovation in Casual Games: A Rallying Cry” in Gamasutra
Games our team have played during this project:
NES:
Nintendo World Cup, 1990, Technos Japan
Battletoads, 1991, Rare
Wizards & Warriors, 1987, Rare
SNES:
E.v.O. Search for Eden, 1992, Almanic
Chrono Trigger, 1995, Square
PC/Mac/Linux:
Heroes of Might and Magic III, 1999, New World Computing
World of Warcraft, 2004, Blizzard
Dream Chronicles: The Chosen Child
Mystery Case Files: Ravenhearst
Mystery Case Files: Return to Ravenhearst
The Sims 3, 2009, EA
Tales of Monkey Island Chapter 1 & Chapter 2, 2009, Telltale Games
Call of Duty 4: Modern Warfare, 2007, Infinity Ward
Crysis, 2007, Crytek
Peggle Deluxe, 2007, PopCap Games, Inc.
Zeno Clash, 2009, ACE Team
Nelson Tethers: Puzzle Agent, 2010, Telltale Games
Plants vs. Zombies, 2009, PopCap Games
StarCraft, 1998, Blizzard Entertainment
StarCraft II: Wings of Liberty, 2010, Blizzard Entertainment
Civilization IV, 2005, Firaxis Games
Civilization V, 2010, Firaxis Games
Freeciv
Browser based/Facebook:
Mafia Wars, 2008, Zynga
Frontierville, 2010, Zynga
CityVille, 2011, Zynga
Safari Kingdom, 2010, Digital Chocolate
Castle Age
Ikariam, 2008, Gameforge
Bloons Tower Defence 4, Ninja Kiwi
Might and Magic: Heroes Kingdoms
GameCube:
Resident Evil Remake, 2002, Capcom
Metroid Prime, 2002, Retro Studios
PlayStation:
Metal Gear Solid, 1998, Konami
PlayStation 2:
Metal Gear Solid 2: Sons of Liberty, 2001, Konami
Metal Gear Solid 3: Snake Eater, 2004, Konami
Silent Hill 2, 2001, Konami
Silent Hill 3, 2003, Konami
Final Fantasy XII, 2006, Square Enix
ICO, 2001, Team Ico
Shadow of the Colossus, 2005, Team Ico
PlayStation 3:
Assassin’s Creed, 2007, Ubisoft
Folklore, 2007, Game Republic
Far Cry 2, 2008, Ubisoft
Street Fighter IV, 2009, Capcom
Shatter, 2009, Sidhe Interactive
Bionic Commando, 2009, GRIN
Fat Princess, 2009, Titan Studios
UFC 2009 Undisputed, 2009, Yuke’s Co. Ltd.
Afro Samurai, 2009, Namco Bandai Games Inc.
Valkyria Chronicles, 2008, Basiscape
Rag Doll Kung Fu: Fists of Plastic, 2009, Tarsier Studios
The Beatles: Rock Band, 2009, Harmonix Music Systems, Inc.
Noby Noby Boy, 2009, Namco Bandai
Flower, 2009, thatgamecompany
Resistance 2, 2008, Insomniac Games
Heavy Rain, 2010, Quantic Dream
Xbox 360:
Mass Effect, 2007, BiowareViva Pinata: Trouble in Paradise, 2008, Rare Ltd.
A Kingdom for Keflings, 2008, NinjaBee
Shadow Complex, 2009, Chair Entertainment
Left 4 Dead, 2008, Valve CorporationRocket Riot, 2009, Codeglue
Batman: Arkham Asylum, 2009, Rocksteady Studios Ltd
Beautiful Katamari, 2007, Namco
The Secret of Monkey Island Special Edition, 2009, LucasArts
Droplitz, 2009, Blitz Game Studio
Bayonetta, 2010, PlatinumGames
Mass Effect 2, 2010, Bioware
Darksiders, 2010, Vigil Games
Bioshock 2, 2010, 2K Marin, Digital Extremes
Limbo, 2010, PlaydeadTransformers: War for Cybertron, 2010, High Moon Studios Inc.
Halo Reach, 2010, Bingie
Borderlands, 2009, Gearbox Software LLCAlan Wake, 2010, Remedy
Dead Space, 2008, Visceral GamesPerfect Dark Zero, 2006, Rare
Wii:
New Play Control! Pikmin 2, 2009 (2004), Nintendo
SimAnimals, 2009, EA
Wii Sports Resort, 2009, Nintendo
Bubble Bobble, 1986, Taito
New Super Mario Bros. Wii,2009,Nintendo EAD
Resident Evil 4, 2007, Capcom
Metroid Prime 3: Corruption, 2007, Retro Studios
World of Goo, 2008, 2D Boy
Nintendo DS/DSi:
SimAnimals, 2009, EA
WarioWare: Snapped!, 2009, Intelligent Systems Co., Ltd.
Castlevania: Order of Ecclesia, 2008, Konami Corporation
Final Fantasy Tactics A2: Grimoire of the Rift, 2007, Square Enix
Final Fantasy XII: Revenant Wings, 2007, Think & Feel
PSP:
WTF: Work Time Fun, 2006, SCE Japan Studio
Half-Minute Hero,2009,Marvelous Entertainment Inc.
iPhone/iPod Touch:
Candy, Slash Casual Software
Chocolate Shop Frenzy, Digital Chocolate
Zen Bound, Secret Exit
Passage, Jason Rohrer
Bejeweled 2, PopCap Games
Supermarket Mania, G5 Entertainment
Sneezies, Antair Games
California Gold Rush, Digital Chocolate
KarmaStar, 2009, Majesco Entertainment
Pinball Dreaming: Pinball Dreams, 2009, Cowboy Rodeo
Rolando, 2008, ngmoco
I Dig It, 2009, InMotion Software, LLC
MustEatBirds, 2009, Mediatonic Ltd
Minigore, 2009, Mountain Sheep/Chillingo
StandOFood, 2009, G5 Entertainment
Mr. Driller, Namco, 2009 (1999)
Android:
Angry Birds, 2010, Rovio Mobile
Game Dev Story, 2010, Kairosoft
(These games we have actually played, not only checked and tested… The list of checked and tested games is easily gigantic…)
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