Games and Innovation (GaIn) is a game research project funded by the Finnish Funding Agency for Technology and Innovation, University of Tampere, University of Jyväskylä and industry partners: Nokia Games Publishing, Veikkaus (Finnish National Lottery), Digital Chocolate, Ixonos, Universomo, Mr. Goodliving/RealNetworks, Kuuasema, Moido Games, IGIOS and Sauma Technologies.
As a part of the Transformations of Digital Play (TDP) consortium GaIn research project studies 1) creativity and innovation in game design practices and 2) game based and playful innovation methods. GaIn focuses on developing systematic and playful approaches to enhance and organize the process of creating new products, especially from the perspective of game design processes.
Understanding creativity as a domain specific phenomenon, the objective for GaIn is to map the domain of game design as an organic practice within specific formal restrictions in order to create methodologies and tools for generating, refining, evaluating and managing game ideas in a systematic manner.
The project is coordinated by the University of Tampere and executed in a collaboration with the University of Jyväskylä. Writers of this blog are the researches of the project: VTM/M.Soc.Sc Annakaisa Kultima (TaY), FM/M.Sc Jussi Kuittinen (JY), FM/M.Sc Timo Nummenmaa (TaY) and research assistants Kati Alha (TaY), Juho Karvinen (TaY), Juha Köönikkä (TaY) and Tuuli Saarinen (TaY).
The project started on 1.1.2009 and will end 31.03.2011.
If you have received one of these cards, you have met one of our team members. Nice to meet you!