Forthcoming:

Alha, K. (forthcoming master’s thesis) “The Concept of Innovation in Digital Games. Definitions, Categories and Change”.

Köönikkä, J. (forthcoming master’s thesis) “Evolution of Game Development Processes – Case Finland”.

Saarinen, T. (forthcoming master’s thesis) “Games and Emotion”.

Published:

Kultima, A. & Alha, K.. ““Hopefully everything I’m doing has to do with innovation” Games industry professionals on innovation in 2009”.  Games Innovation Conference 2010, Hong Kong. (will be later cited in both IEEExplore and Engineering Index).

Holopainen, J., Nummenmaa, T. & Kuittinen, J. (2010) “Modelling Experimental Game Design”. Nordic DIGRA 2010 Conference.

Kultima, A. (2010) “The Organic Nature of Game Ideation: Game Ideas Arise from Solitude and Mature by Bouncing”. FuturePlay Conference 2010, Vancouver. Available at ACM digital library.

Kultima, A. & Stenros, J. (2010) “Designing Games for Everyone: The Expanded Game Experience Model”. FuturePlay Conference 2010, Vancouver. Available at ACM digital library.

Nummenmaa, T. et al. (2009) “Exploring Games as Formal Models”. 2009 Fourth South-East European Workshop on Formal Methods.

Kultima, A. (2009). “Casual Game Design Values”. Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era. Digitally available at: http://portal.acm.org/citation.cfm?doid=1621841.1621854

Nummenmaa, T. & Kuittinen, J. (2009) “Simulation as a Game Design Tool”. ACE 2009. Available in ACM digital library: http://doi.acm.org/10.1145/1690388.1690427

Holopainen, J. & Kuittinen, J. (2009) “Some Notes on the Nature of Game Design”. DIGRA 2009. Available at Digra Digital Library: http://www.digra.org/dl/

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