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As a starter for our project, we have engaged ourselves into a concrete design activity. Our team has now turned into a small game design group with a goal of a small completed game for XNA.

The purpose of this side project is two-folded: first of all we are refining and testing our research questions and secondly we are getting deeper into the design thinking processes and getting personal understanding of the possible problems and needs for tools.

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Games and Innovation (GaIn) game research project is launched!

Here is an excerpt from our project plan:

As a part of the Transformations of Digital Play (TDP) consortium GaIn research project studies 1) creativity and innovation in game design practices and 2) game based and playful innovation methods. GaIn focuses on developing systematic and playful approaches to enhance and organize the process of creating new products, especially from the perspective of game design processes.
Understanding creativity as a domain specific phenomenon, the objective for GaIn is to map the domain of game design as an organic practice within specific formal restrictions in order to create methodologies and tools for generating, refining, evaluating and managing game ideas in a systematic manner.