One of the interesting Nordic Game 2009 sessions was titled “The Global Game Jam: Nordic Beginnings” (Led by Gorm Lai, Game Jam (DK)).

On this session Gorm Lai, co-founder of Nordic and Global Game Jams, was introducing the movement and some of the projects risen from the workshop weekends. One of the many interesting Game Jam projects included The Dark Room Sex Game from Nordic Game Jam 2008. The same game was also on display and free to try on the expo area of Nordic Game 2009 . The theme of 2008 Nordic Game Jam was “Taboo” and it is safe to say that this particular game succeeded in this goal. Nobody volunteered to play with Dajana Dimovska in the middle of the session 😉 (maybe it was just the Nordic shyness). Another interesting project presented at the session was  Love Child. Love Child is a game, where you are playing parents manipulating the genes of a child to get the best possible combination.

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It is one thing to make a game for a big screen. It is completely another case re-creating the same game world using a small handheld device.

Ian Bowden from Rockstar Leeds talked at the Nordic Game conference about what kind of challenges they encountered while developing the Grand Theft Auto: Chinatown Wars on Nintendo DS. Chinatown Wars is the first GTA game for DS, and it is based in the world of GTA IV. You would think there is not much innovation in developing the twelfth sequel for a well-known game series. Surely, they had an established concept; they even had an already created city environment. However, as we heard at the Nordic Game, it takes much creativity and a bunch of innovative decisions to take a big-scale game and to convert it to a small screen and other limits of a handheld device.

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Mirva Peltoniemi dissertation “Industry Life-Cycle Theory in the Cultural Domain: Dynamics of the Games Industry” is now available online. You can access the book from The Library of Tampere University of Technology via this link: http://dspace.cc.tut.fi/dpub/handle/123456789/223

Develop 100 has listed the 100 most bankable games development studios. The top ten include Blizzard Entertainment, Nintendo, Rockstar North, EA Canada, Capcom, Ubisoft Montreal, Treyarch, Infinity Ward, Epic Games and Bethesda Softworks. Swedish EA studio DICE is on the 64th, our partner Digital Chocolate on 68th and Islandic CCP on the 70th place. More info on the list can be found on the Develop Magazines own announcement of the listing.

GaIn Tampere team travelled last week to Malmö, Sweden to get a glance of game industry approaches to innovation and game development @ Nordic Game Conference 2009. At the conference site we continued our data collection and were able to record quite a few new interviews. We will continue conducting the interviews at GDC Europe in August, as well as contacting the rest of our interview candidates from GDC09 and Nordic Game 09 on the following weeks.

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