Here is something for you on your summer holidays. It is the view of GamePro of 20 most innovative games for past 20 years. It is heavily game-mag-biased, but interesting in any case.

Annakaisa Kultima presented two research papers at Future Play 2010 Conference, Vancouver May 6 – 7, 2010:

Kultima, A.  “The Organic Nature of Game Ideation: Game Ideas Arise from Solitude and Mature by Bouncing”

Kultima, A. & Stenros, J. “Designing Games for Everyone: The Expanded Game Experience Model”

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We have extended our d-line for You to part take to our study on Game Innovation Practices. Please contribute to the study and forward it within your network of game professionals. Act now, the survey will be closed on 28th of May 2010.

Read more about the benefits of participating here.

We have launched our international Game Innovation Practices survey. The study will map out the most common approaches for idea generation and managing ideas within games industry. Everyone with a game development position (including indie developers) are encouraged to participate! Participants will be rewarded with the research report and a raffle. If you have been thinking about how to get your own copy of VNA brainstorming game, this may be your chance…

More information and the link to the survey can be found at our Survey page (

The survey will be closed on 14th of May 2010.

Greetings! My name is Tero Laukkanen and I’m a game designer / producer at Moido Games. In this post mortem of sorts I will discuss the design process behind Hopido (App Store link), our first iPhone game released in October 2009. Hopido was actually the first game released as a “Moido product”. The early years of Moido have been spent primarily on client projects. For example, we’ve developed about a dozen online lottery games for Veikkaus (The Finnish National Lottery), many of them from our own concepts.

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