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It is one thing to make a game for a big screen. It is completely another case re-creating the same game world using a small handheld device.
Ian Bowden from Rockstar Leeds talked at the Nordic Game conference about what kind of challenges they encountered while developing the Grand Theft Auto: Chinatown Wars on Nintendo DS. Chinatown Wars is the first GTA game for DS, and it is based in the world of GTA IV. You would think there is not much innovation in developing the twelfth sequel for a well-known game series. Surely, they had an established concept; they even had an already created city environment. However, as we heard at the Nordic Game, it takes much creativity and a bunch of innovative decisions to take a big-scale game and to convert it to a small screen and other limits of a handheld device.
Game Innovation Database is a project, which objective is no more or less than to “classify and record every innovation in the history of computer and video games, while displaying their relationship to one another”. Currently the database includes 235 innovations.