<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="wordpress.com" -->
<urlset xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xsi:schemaLocation="http://www.sitemaps.org/schemas/sitemap/0.9 http://www.sitemaps.org/schemas/sitemap/0.9/sitemap.xsd"><url><loc>http://gamesandinnovation.com/2010/07/28/the-most-innovative-games-from-1989-to-2009/</loc><lastmod>2010-07-28T21:46:30+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2010/05/27/presenting-at-future-play-2010/</loc><lastmod>2010-05-27T10:14:35+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/read/</loc><lastmod>2010-05-21T10:28:52+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>http://gamesandinnovation.com/publications/</loc><lastmod>2010-05-18T16:51:32+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>http://gamesandinnovation.com/2010/05/18/extended-d-line-for-our-survey/</loc><lastmod>2010-05-18T15:08:06+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/survey/</loc><lastmod>2010-05-18T14:59:18+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>http://gamesandinnovation.com/2010/04/30/our-international-survey-on-game-innovation-practices-is-now-open/</loc><lastmod>2010-04-30T12:28:58+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/about/</loc><lastmod>2010-02-11T18:09:41+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>http://gamesandinnovation.com/2010/02/10/hopido-design-post-mortem/</loc><lastmod>2010-02-10T15:36:29+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/references/</loc><lastmod>2010-01-20T12:43:50+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>http://gamesandinnovation.com/2010/01/11/finnish-game-jam-registration-opened/</loc><lastmod>2010-01-10T15:32:26+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2010/01/25/participatory-observation-study/</loc><lastmod>2010-01-08T17:07:31+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2010/01/18/ideation-workshops/</loc><lastmod>2010-01-08T17:03:00+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2010/01/08/gain-is-organizing-the-first-finnish-game-jam/</loc><lastmod>2010-01-08T16:50:40+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2010/01/08/happy-new-year/</loc><lastmod>2010-01-08T11:58:56+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/09/16/gdce09-designing-women/</loc><lastmod>2009-09-16T13:55:55+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/09/09/gdce09-dino-dini-on-design-constraints-and-integrity/</loc><lastmod>2009-09-09T12:16:05+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/08/28/gdc-europe-2009/</loc><lastmod>2009-08-30T12:07:34+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/06/25/gain-first-six-months/</loc><lastmod>2009-07-02T16:13:42+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/06/25/gain-to-present-in-the-digra-2009-conference/</loc><lastmod>2009-06-25T08:00:49+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/06/24/california-gold-rush-design-postmortem/</loc><lastmod>2009-06-24T13:35:31+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/06/12/gain-partaking-in-infim-brainstorming-room-design/</loc><lastmod>2009-06-24T13:06:50+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/06/08/ng09-pitching-the-game-battle-between-developers-and-publishers/</loc><lastmod>2009-06-10T13:35:51+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/06/05/ng09-dice-on-innovation-and-design-process-of-mirrors-edge/</loc><lastmod>2009-06-09T09:26:03+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/06/09/ng09-suda-51-on-inspirations-for-no-more-heroes/</loc><lastmod>2009-06-09T09:04:31+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/06/04/ng09-game-jams/</loc><lastmod>2009-06-04T13:15:25+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/06/02/nordic-game-rockstar-leeds-on-chinatown-wars/</loc><lastmod>2009-06-04T12:27:43+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/06/02/mirva-peltoniemi-dissertation-available-online/</loc><lastmod>2009-06-04T12:25:58+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/05/25/new-game-research-dissertation-industry-life-cycle-theory-in-the-cultural-domain-dynamics-of-the-games-industry/</loc><lastmod>2009-06-01T11:57:31+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/01/23/game-design-formalisms/</loc><lastmod>2009-06-01T11:56:49+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/05/11/10-game-design-process-pitfalls/</loc><lastmod>2009-06-01T11:56:06+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/05/29/nordic-game-2009/</loc><lastmod>2009-06-01T11:54:43+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/02/17/designdiaries/</loc><lastmod>2009-06-01T11:53:59+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/05/29/the-world%e2%80%99s-most-successful-game-companies/</loc><lastmod>2009-05-29T16:27:53+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/05/05/gain-collecting-interview-data-at-gdc-2009-and-nordic-game-2009/</loc><lastmod>2009-05-05T10:41:08+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/02/16/game-innovation-database/</loc><lastmod>2009-02-17T11:34:13+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/intra/</loc><lastmod>2009-02-11T14:05:02+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>http://gamesandinnovation.com/2009/01/23/2009-independent-games-festival-student-showcase-winners-announced/</loc><lastmod>2009-01-23T08:21:33+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/01/12/ernest-adams-50-innovations-in-game-design/</loc><lastmod>2009-01-12T18:09:38+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/2009/01/05/start/</loc><lastmod>2009-01-12T18:08:21+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>http://gamesandinnovation.com/</loc><changefreq>daily</changefreq><priority>1.0</priority><lastmod>2010-07-28T21:46:30+00:00</lastmod></url></urlset>
