Forthcoming:

Kultima, A. & Alha, K. (submitted). ““Hopefully everything I’m doing has to do with innovation” Games industry professionals on innovation in 2009″.

Alha, K. (forthcoming master’s thesis) “The Concept of Innovation in Digital Games. Definitions, Categories and Change”.

Published:

Kultima, A. (2010) “The Organic Nature of Game Ideation: Game Ideas Arise from Solitude and Mature by Bouncing”. FuturePlay Conference 2010, Vancouver. Available soon at ACM digital library.

Kultima, A. & Stenros, J. (2010) “Designing Games for Everyone: The Expanded Game Experience Model”. FuturePlay Conference 2010, Vancouver. Available soon at ACM digital library.

Kultima, A. (2009). Casual Game Design Values. Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era. Digitally available at: http://portal.acm.org/citation.cfm?doid=1621841.1621854

Nummenmaa, T. & Kuittinen, J.  (2009) “Simulation as a Game Design Tool”. ACE 2009. Available in ACM digital library: http://doi.acm.org/10.1145/1690388.1690427

Holopainen, J. & Kuittinen, J. (2009) “Some Notes on the Nature of Game Design”. DIGRA 2009. Available at Digra Digital Library: http://www.digra.org/dl/db/09287.49313.pdf