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	<title>Comments for </title>
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	<link>http://gamesandinnovation.com</link>
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		<title>Comment on Survey by Extended d-line for our survey &#171;</title>
		<link>http://gamesandinnovation.com/survey/#comment-98</link>
		<dc:creator>Extended d-line for our survey &#171;</dc:creator>
		<pubDate>Tue, 18 May 2010 15:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://gamesandinnovation.com/?page_id=368#comment-98</guid>
		<description>[...] Survey [...]</description>
		<content:encoded><![CDATA[<p>[...] Survey [...]</p>
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		<title>Comment on Survey by Program and Play &#187; interesting survey</title>
		<link>http://gamesandinnovation.com/survey/#comment-75</link>
		<dc:creator>Program and Play &#187; interesting survey</dc:creator>
		<pubDate>Mon, 10 May 2010 08:17:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamesandinnovation.com/?page_id=368#comment-75</guid>
		<description>[...] I just found out a very interesting survey about games, inspiration, and innovation from the Finnish website gamesandinnovation.com survey [...]</description>
		<content:encoded><![CDATA[<p>[...] I just found out a very interesting survey about games, inspiration, and innovation from the Finnish website gamesandinnovation.com survey [...]</p>
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		<title>Comment on Survey by Our international survey on game innovation practices is now open &#171;</title>
		<link>http://gamesandinnovation.com/survey/#comment-73</link>
		<dc:creator>Our international survey on game innovation practices is now open &#171;</dc:creator>
		<pubDate>Fri, 30 Apr 2010 12:29:18 +0000</pubDate>
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		<description>[...] Survey [...]</description>
		<content:encoded><![CDATA[<p>[...] Survey [...]</p>
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		<title>Comment on Hopido Design Post Mortem by Katri Lietsala</title>
		<link>http://gamesandinnovation.com/2010/02/10/hopido-design-post-mortem/#comment-51</link>
		<dc:creator>Katri Lietsala</dc:creator>
		<pubDate>Wed, 10 Feb 2010 15:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://gamesandinnovation.com/?p=332#comment-51</guid>
		<description>Thanks Tero for the iPhone game report! Especially, the unlucky start with a bug is something to rememer when game developers ponder how to minimize the potential loss of users in the beginning: &quot;It didn’t help that the first user reviews in both US and UK stores gave the game one star and warned everybody about a bug, which caused the game not to load.&quot; I guess one can test never too much, yet, there is often not enough time or resources to do the tests. 

Hope your Hopido gets more success. Have you tried to promote the game in any way outside the actual App store (Facebook, company blog, Twitter)? Perhaps a small new launch could help or invitations to potential bloggers and players so they could give their review and invite more people if they like the application?</description>
		<content:encoded><![CDATA[<p>Thanks Tero for the iPhone game report! Especially, the unlucky start with a bug is something to rememer when game developers ponder how to minimize the potential loss of users in the beginning: &#8220;It didn’t help that the first user reviews in both US and UK stores gave the game one star and warned everybody about a bug, which caused the game not to load.&#8221; I guess one can test never too much, yet, there is often not enough time or resources to do the tests. </p>
<p>Hope your Hopido gets more success. Have you tried to promote the game in any way outside the actual App store (Facebook, company blog, Twitter)? Perhaps a small new launch could help or invitations to potential bloggers and players so they could give their review and invite more people if they like the application?</p>
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		<title>Comment on GDCE09: Dino Dini on Design, Constraints and Integrity by Form over Function: A review of the Cube Jigger</title>
		<link>http://gamesandinnovation.com/2009/09/09/gdce09-dino-dini-on-design-constraints-and-integrity/#comment-50</link>
		<dc:creator>Form over Function: A review of the Cube Jigger</dc:creator>
		<pubDate>Tue, 02 Feb 2010 14:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamesandinnovation.com/?p=270#comment-50</guid>
		<description>[...] without spilling any of the now-measured contents.  These functions are what video-game developer Dino Dini would consider “non-negotiable constraints.”  If the jigger can’t measure one ounce of [...]</description>
		<content:encoded><![CDATA[<p>[...] without spilling any of the now-measured contents.  These functions are what video-game developer Dino Dini would consider “non-negotiable constraints.”  If the jigger can’t measure one ounce of [...]</p>
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		<title>Comment on GaIn partaking in INFIM brainstorming room design by aakoo</title>
		<link>http://gamesandinnovation.com/2009/06/12/gain-partaking-in-infim-brainstorming-room-design/#comment-2</link>
		<dc:creator>aakoo</dc:creator>
		<pubDate>Wed, 24 Jun 2009 13:06:50 +0000</pubDate>
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		<description>There will be actually two different rooms: innovation room as separate from game room. :)</description>
		<content:encoded><![CDATA[<p>There will be actually two different rooms: innovation room as separate from game room. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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