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Annakaisa Kultima presented two research papers at Future Play 2010 Conference, Vancouver May 6 – 7, 2010:
Kultima, A. “The Organic Nature of Game Ideation:Game Ideas Arise from Solitude and Mature by Bouncing”
Kultima, A. & Stenros, J. “Designing Games for Everyone:The Expanded Game Experience Model”
One of the most successful sessions at the GDC Europe 2009 was a panel led by Margaret Wallace from Rebel Monkey. This very entertaining and informative panel titled “Designing Women” brought out serious issues of game development and innovation with a good sense of humor. The slightly ambiguous title worked as a hint of what was to come when the combination of five powerful game industry women participated into this playful session. Margaret Wallace led the discussion of Cynthia Woll (Cul de Sac Studios), Kellee Santiago (thatgamecompany), Sheri Graner Ray (Schell Games) and Tracy Fullerton (USC Interactive Media).
Dino Dini, probably most known as the creator of Kick Off, a Football (soccer) game in the 16-bit era, is now a lecturer at the IGAD programme of NHTV Breda University of Applied Sciences in the Netherlands, and teaches Game Programming. He was at GDCE 2009 talking about how constraints give form to a design and how it is important for a game to keep it’s integrity.
GaIn got to meet interesting game professionals again, as we landed to Cologne, Germany last week. At Cologne we got another glance of game industry approaches to innovation and game development this time @ Game Developers Conference Europe. At the conference site we continued our data collection and were able to record yet again interesting views on the subject matter. We now have a total of 25 interviews and more scheduled to be conducted by phone. Happily the data seems to saturate.
The paper “Some Notes on the Nature of Game Design” by Kuittinen and Holopainen was accepted to the Breaking New Ground: Innovation in Games, Play, Practice and Theory –conference held in London 1.-4. September. The paper sums up a major portion of the work done in work package 2.1.