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	<title> &#187; Project progress</title>
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		<title> &#187; Project progress</title>
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		<title>GaIn &amp; GIIP results available!</title>
		<link>http://gamesandinnovation.com/2011/11/11/gain-giip-results-available/</link>
		<comments>http://gamesandinnovation.com/2011/11/11/gain-giip-results-available/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 14:23:46 +0000</pubDate>
		<dc:creator>lunacity</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Papers]]></category>
		<category><![CDATA[Project progress]]></category>
		<category><![CDATA[Read]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=511</guid>
		<description><![CDATA[It&#8217;s been a long wait, but our report &#8220;Changing Faces of Game Innovation&#8221; is now available at University of Tampere digital library. The report is a whopping 376 pages of articles covering almost the whole 2,5 year research journey. We decided to share our thoughts and results on wide variety of issues, even when some [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&#038;blog=6056192&#038;post=511&#038;subd=gamesandinnovation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamesandinnovation.files.wordpress.com/2011/11/changingfaces.png"><img class="alignright size-medium wp-image-519" title="changingfaces" src="http://gamesandinnovation.files.wordpress.com/2011/11/changingfaces.png?w=300&h=300" alt="" width="300" height="300" /></a>It&#8217;s been a long wait, but our report <a href="http://tampub.uta.fi/tulos.php?tiedot=490" target="_blank">&#8220;Changing Faces of Game Innovation&#8221;</a> is now available at University of Tampere digital library. The report is a whopping 376 pages of articles covering almost the whole 2,5 year research journey. We decided to share our thoughts and results on wide variety of issues, even when some thought processes are not yet in a final form. We also included descriptions of the tools and methods we developed or looked at during this time. We hope you enjoy the package!</p>
<p>If you are not that keen on reading or just busy, check out the &#8220;comic book&#8221; version <a href="http://tampub.uta.fi/tulos.php?tiedot=489" target="_blank">&#8220;Questions and Answers (on Game Innovation)&#8221;</a>. It introduces the research questions and conclusions of our articles, each as a one-page comic.</p>
<p>There is also a limited edition of physical copies available at <a href="http://granum.uta.fi/english/index.php">Granum</a> virtual book store. Order your copy of <a href="http://granum.uta.fi/english/kirjanTiedot.php?tuote_id=21860">&#8220;Questions and Answers (on Game Innovation)&#8221;</a> or <a href="http://granum.uta.fi/english/kirjanTiedot.php?tuote_id=21859">&#8220;Changing Faces of Game Innovation&#8221;</a> before they run out! They ship internationally!</p>
<p>It&#8217;s been a great project! Big Thank You belongs to the people and the companies who have helped us during this journey! Hopefully we&#8217;ll get to elaborate these issues in the future as well, as the project has raised at least as many new questions as it has answered. We also encourage others to pick up from where we left off and continue the work. There is so much to do!</p>
<br />Filed under: <a href='http://gamesandinnovation.com/category/news/'>News</a>, <a href='http://gamesandinnovation.com/category/papers/'>Papers</a>, <a href='http://gamesandinnovation.com/category/project-progress/'>Project progress</a>, <a href='http://gamesandinnovation.com/category/read/'>Read</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamesandinnovation.wordpress.com/511/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamesandinnovation.wordpress.com/511/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamesandinnovation.wordpress.com/511/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamesandinnovation.wordpress.com/511/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamesandinnovation.wordpress.com/511/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamesandinnovation.wordpress.com/511/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamesandinnovation.wordpress.com/511/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamesandinnovation.wordpress.com/511/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamesandinnovation.wordpress.com/511/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamesandinnovation.wordpress.com/511/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamesandinnovation.wordpress.com/511/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamesandinnovation.wordpress.com/511/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamesandinnovation.wordpress.com/511/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamesandinnovation.wordpress.com/511/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&#038;blog=6056192&#038;post=511&#038;subd=gamesandinnovation&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">katialha</media:title>
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		<item>
		<title>GaIn Results Soon Available!</title>
		<link>http://gamesandinnovation.com/2011/04/26/gain-results-soon-available/</link>
		<comments>http://gamesandinnovation.com/2011/04/26/gain-results-soon-available/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 18:41:11 +0000</pubDate>
		<dc:creator>Juho Karvinen</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Project progress]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=473</guid>
		<description><![CDATA[GaIn project has officially ended and we are currently working on the publications and the final report, which will be available online during 2011. It&#8217;s been a busy spring: we got extended funding, have been finalizing the tools and methods and organizing the second Finnish Game Jam. It&#8217;s been a great project! Watch this space [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&#038;blog=6056192&#038;post=473&#038;subd=gamesandinnovation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>GaIn project has officially ended and we are currently working on the publications and the final report, which will be available online during 2011. It&#8217;s been a busy spring: we got extended funding, have been finalizing the tools and methods and organizing the second <a href="http://finnishgamejam.wordpress.com">Finnish Game Jam</a>. It&#8217;s been a great project! Watch this space for follow-ups!</p>
<br />Filed under: <a href='http://gamesandinnovation.com/category/news/'>News</a>, <a href='http://gamesandinnovation.com/category/project-progress/'>Project progress</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamesandinnovation.wordpress.com/473/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamesandinnovation.wordpress.com/473/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamesandinnovation.wordpress.com/473/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamesandinnovation.wordpress.com/473/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamesandinnovation.wordpress.com/473/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamesandinnovation.wordpress.com/473/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamesandinnovation.wordpress.com/473/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamesandinnovation.wordpress.com/473/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamesandinnovation.wordpress.com/473/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamesandinnovation.wordpress.com/473/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamesandinnovation.wordpress.com/473/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamesandinnovation.wordpress.com/473/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamesandinnovation.wordpress.com/473/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamesandinnovation.wordpress.com/473/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&#038;blog=6056192&#038;post=473&#038;subd=gamesandinnovation&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Juho</media:title>
		</media:content>
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		<item>
		<title>Participatory Observation Study</title>
		<link>http://gamesandinnovation.com/2010/01/25/participatory-observation-study/</link>
		<comments>http://gamesandinnovation.com/2010/01/25/participatory-observation-study/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 09:00:45 +0000</pubDate>
		<dc:creator>aakoo</dc:creator>
				<category><![CDATA[Project progress]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=323</guid>
		<description><![CDATA[We began our ethnographic research phase with our industry partners at the end of the last year and will continue it during the winter. In order to grasp a better view on real-life game design our researchers will be spending a few weeks with some of our partners, actively participating in their daily work. The [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&#038;blog=6056192&#038;post=323&#038;subd=gamesandinnovation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>We began our ethnographic research phase with our industry partners at the end of the last year and will continue it during the winter.</p>
<p>In order to grasp a better view on<strong> real-life game design </strong>our <strong>researchers will be spending a few weeks with some of our partners</strong>, actively participating in their daily work. The researchers will be reflecting and observing the game design processes of the companies and keeping a detailed diary during their stay.</p>
<p>In addition to understanding the daily life of a game designer, we are particularly looking at <strong><em>how the companies nurture and support creativity. </em></strong></p>
<br />Posted in Project progress  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamesandinnovation.wordpress.com/323/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamesandinnovation.wordpress.com/323/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamesandinnovation.wordpress.com/323/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamesandinnovation.wordpress.com/323/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamesandinnovation.wordpress.com/323/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamesandinnovation.wordpress.com/323/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamesandinnovation.wordpress.com/323/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamesandinnovation.wordpress.com/323/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamesandinnovation.wordpress.com/323/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamesandinnovation.wordpress.com/323/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamesandinnovation.wordpress.com/323/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamesandinnovation.wordpress.com/323/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamesandinnovation.wordpress.com/323/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamesandinnovation.wordpress.com/323/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&#038;blog=6056192&#038;post=323&#038;subd=gamesandinnovation&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<media:content url="http://0.gravatar.com/avatar/6072709ef1578529d6cac1ed675a36bc?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">aakoo</media:title>
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	</item>
		<item>
		<title>Ideation Workshops</title>
		<link>http://gamesandinnovation.com/2010/01/18/ideation-workshops/</link>
		<comments>http://gamesandinnovation.com/2010/01/18/ideation-workshops/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 09:00:22 +0000</pubDate>
		<dc:creator>lunacity</dc:creator>
				<category><![CDATA[Project progress]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=304</guid>
		<description><![CDATA[During last autumn, GaIn has been busy on running two sets of workshops with our industry partners. First round was a blue-sky ideation workshop with 2 to 3 ideation methods per workshop. The methods included GameSpace methods such as VNA, GameSeekers, GameBoard and some other methods such as ThinkCube. The other round included restriction-based ideation, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&#038;blog=6056192&#038;post=304&#038;subd=gamesandinnovation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-320" title="koko_setti_pieni" src="http://gamesandinnovation.files.wordpress.com/2010/01/koko_setti_pieni.jpg?w=150&h=119" alt="" width="150" height="119" />During last autumn, GaIn has been busy on <strong>running two sets of workshops with our industry partners</strong>.</p>
<p>First round was a <strong>blue-sky ideation workshop</strong> with 2 to 3 ideation methods per workshop. The methods included GameSpace methods such as VNA, GameSeekers, GameBoard and some other methods such as <a href="http://www.metamemes.com/products.php">ThinkCube</a>.</p>
<p>The other round included <strong>restriction-based ideation</strong>, where the companies could propose a restriction for their session. We developed new prototypes that try to facilitate more focused ideation sessions. The results have not yet been overly promising as this “idea game” design challenge is more demanding. The restrictions used in workshops varied from platform, theme and social aspects to old concepts.</p>
<p>In both rounds the ideas were documented, and the best ones were introduced and talked about. We also gathered the experiences by conducting a group interview about previous experiences, thoughts about the workshop, methods and ideas as well as what restrictions means in general level to the developers.</p>
<p>GameSpace project methods are available here: <a href="http://gamelab.uta.fi/gamespacetool/"> http://gamelab.uta.fi/gamespacetool/</a></p>
<br />Posted in Project progress  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamesandinnovation.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamesandinnovation.wordpress.com/304/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamesandinnovation.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamesandinnovation.wordpress.com/304/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamesandinnovation.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamesandinnovation.wordpress.com/304/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamesandinnovation.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamesandinnovation.wordpress.com/304/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamesandinnovation.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamesandinnovation.wordpress.com/304/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamesandinnovation.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamesandinnovation.wordpress.com/304/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamesandinnovation.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamesandinnovation.wordpress.com/304/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&#038;blog=6056192&#038;post=304&#038;subd=gamesandinnovation&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">katialha</media:title>
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			<media:title type="html">koko_setti_pieni</media:title>
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		<title>Happy New Year!</title>
		<link>http://gamesandinnovation.com/2010/01/08/happy-new-year/</link>
		<comments>http://gamesandinnovation.com/2010/01/08/happy-new-year/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 11:24:07 +0000</pubDate>
		<dc:creator>aakoo</dc:creator>
				<category><![CDATA[Project progress]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=307</guid>
		<description><![CDATA[GaIn team has enjoyed Christmas holidays and is ready for the second year of our project. The year 2010 brings more workshops, participatory observation periods, surveys, writing loads of articles and travelling once more! On the behalf of the whole team, Happy New Year 2010, Have fun! Posted in Project progress<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&#038;blog=6056192&#038;post=307&#038;subd=gamesandinnovation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>GaIn team has enjoyed Christmas holidays and is ready for the second year of our project. The year 2010 brings more <strong>workshops, participatory observation periods, surveys, writing loads of articles and travelling</strong> once more! On the behalf of the whole team, Happy New Year 2010, Have fun!</p>
<br />Posted in Project progress  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamesandinnovation.wordpress.com/307/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamesandinnovation.wordpress.com/307/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamesandinnovation.wordpress.com/307/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamesandinnovation.wordpress.com/307/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamesandinnovation.wordpress.com/307/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamesandinnovation.wordpress.com/307/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamesandinnovation.wordpress.com/307/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamesandinnovation.wordpress.com/307/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamesandinnovation.wordpress.com/307/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamesandinnovation.wordpress.com/307/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamesandinnovation.wordpress.com/307/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamesandinnovation.wordpress.com/307/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamesandinnovation.wordpress.com/307/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamesandinnovation.wordpress.com/307/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&#038;blog=6056192&#038;post=307&#038;subd=gamesandinnovation&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">aakoo</media:title>
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		<title>GDC Europe 2009</title>
		<link>http://gamesandinnovation.com/2009/08/28/gdc-europe-2009/</link>
		<comments>http://gamesandinnovation.com/2009/08/28/gdc-europe-2009/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 14:20:36 +0000</pubDate>
		<dc:creator>aakoo</dc:creator>
				<category><![CDATA[Project progress]]></category>
		<category><![CDATA[We participated]]></category>

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		<description><![CDATA[GaIn got to meet interesting game professionals again, as we landed to Cologne, Germany last week. At Cologne we got another glance of game industry approaches to innovation and game development this time @ Game Developers Conference Europe. At the conference site we continued our data collection and were able to record yet again interesting [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&#038;blog=6056192&#038;post=230&#038;subd=gamesandinnovation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://farm3.static.flickr.com/2640/3832663941_acc9533165.jpg" alt="Photo courtesy of the Game Developers Conference® Europe" width="158" height="105" /></p>
<p>GaIn got to meet interesting game professionals again, as we landed to Cologne, Germany last week. At Cologne we got another glance of <strong>game industry approaches to innovation and game development</strong> this time @ <a href="http://www.gdceurope.com/" target="_blank">Game Developers Conference Europe</a>. At the conference site we continued our data collection and were able to record yet again interesting views on the subject matter. We now have a total of 25 interviews and more scheduled to be conducted by phone. <strong>Happily the data seems to saturate.</strong></p>
<p><strong><span id="more-230"></span><br />
</strong></p>
<p>The themes of recession followed to the conference speeches again, especially on the first day of the conference. Examples of these were Bostjan Trohas speech “<strong>Surviving Project Cancellation in the Economic Downturn</strong>” and “<strong>Top Trends in Casual Games</strong>” panel led by Ariella Lehrer, which turned out to be about scenarios that casual game companies are facing these days.</p>
<p>Perhaps on Tuesday and Wednesday people were more relaxed due to <strong>nice parties on Monday (Gameforge)</strong> and <strong>Tuesday</strong> <strong>(Crytek)</strong>. Interesting views on design, innovation and game developing processes were expressed on several speeches. We also got a glimpse on upcoming <strong>Remedy </strong>title <strong>Alan Wake</strong>, as <strong>Matias Myllyrinne</strong> was sharing his views on developing entertainment to gamers.</p>
<p>Couple of interesting GDCE09 speeches:</p>
<ul>
<li><span style="text-decoration:underline;">Generally on design and development      processes:</span></li>
<li><strong>“Design, Constraints and Integrity”</strong><strong> by Dino Dini</strong></li>
<li><strong>“Outsourcing &amp; Distributed Development:      Smarter, Better, Faster Way      to Develop Games”</strong> panel led by Alexander      Fernandez (panellists including Olya Nikitova, Rajesh Rao, Jason Manley      and Charles Speyer)</li>
<li><strong>“Creating Visual Identity for Games”</strong><strong> by Viktor Antonov</strong></li>
<li><span style="text-decoration:underline;">About      the changing audiences:<strong></strong></span></li>
<li><strong>“Designing for New Audiences”</strong><strong> by Don Daglow</strong></li>
<li><strong>“Writing Interactive Narrative for a Mature      Audience”</strong> by David Cage</li>
<li><strong> “Designing Women” </strong><strong>panel led      by Margaret Wallace (panellists including: Tracy Fullerton, Sheri Graner      Ray, Kellee Santiago and Cynthia Woll)</strong></li>
<li><span style="text-decoration:underline;">Processes      and philosophies of specific titles:</span></li>
<li><strong>“FLOWER: Design Postmortem”</strong> by Kellee Santiago</li>
<li><strong>“From Max Payne to Alan Wake: Creating      Intellectual Properties the Remedy        Way”</strong> by Matias      Myllyrinne</li>
</ul>
<p>We will be covering couple of these presentations in more details in the following posts.</p>
<p>Game Developers Conference Europe drew over <em><strong>1500 participants</strong></em> this year. And the trade fair <a href="http://www.gamescom-cologne.com/">gamescom</a> following the GDCE09 almost quarter of a million (245 000) visitors.</p>
<p>Yet again we also took a look at the broader spectrum of the city as we started our trip by visiting <a href="http://www.museenkoeln.de/english/default.asp?s=255&amp;tid=126&amp;kontrast=&amp;schrift=">Cologne Museum of Applied Arts</a> on Sunday. The exhibition “Design Meets Arts” presented nice collection of furniture and objects of different era of industrial design. Worth to mention is also the architecture of Cologne that manifested the obvious impact of the Bauhaus school. The strong and impressive form of modernism goes surprisingly well together with the famous <a href="http://en.wikipedia.org/wiki/Cologne_Cathedral">Kölner Dom</a>.</p>

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		<title>GaIn to present in the DiGRA 2009 conference</title>
		<link>http://gamesandinnovation.com/2009/06/25/gain-to-present-in-the-digra-2009-conference/</link>
		<comments>http://gamesandinnovation.com/2009/06/25/gain-to-present-in-the-digra-2009-conference/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 05:11:44 +0000</pubDate>
		<dc:creator>juutas</dc:creator>
				<category><![CDATA[Project progress]]></category>
		<category><![CDATA[We participated]]></category>

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		<description><![CDATA[The paper “Some Notes on the Nature of Game Design” by Kuittinen and Holopainen was accepted to the Breaking New Ground: Innovation in Games, Play, Practice and Theory –conference held in London 1.-4. September. The paper sums up a major portion of the work done in work package 2.1. As the abstract says, the focus [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&#038;blog=6056192&#038;post=219&#038;subd=gamesandinnovation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The paper “Some Notes on the Nature of Game Design” by Kuittinen and  Holopainen was accepted to the Breaking New Ground: Innovation in Games,  Play, Practice and Theory –conference held in London 1.-4. September.  The paper sums up a major portion of the work done in work package 2.1.</p>
<p><span id="more-219"></span>As the abstract says, the focus of the paper is to have a critical look  at the current game design literature through the analytical lenses of  the current state of the art design research. The aim is not in creating  a prescriptive framework for game design, but rather attempt to connect  the game design studies to design studies in general.</p>
<p>The paper first discusses the notion of game design as an evolving  design situation, which contrasts the narrow views of game design as  problem-solving activity and instead acknowledges the complex network of  issues that affect design at any given moment.</p>
<p>The central topic of the paper is in analysing a selected list of the  current game design literature in light of the general design research  theories. After presenting and discussing two models of design activity  (one by Löwgren and Stolterman, and one by Bryan Lawson), we look deeper  into the game design literature in light of these two models.</p>
<p>In conclusion, we note that in the game design literature the different  forms of design activity are left to somewhat little attention and argue  that game design research will benefit much from research that takes  these into account.</p>
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		<title>GaIn &#8211; first six months</title>
		<link>http://gamesandinnovation.com/2009/06/25/gain-first-six-months/</link>
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		<pubDate>Thu, 25 Jun 2009 05:09:07 +0000</pubDate>
		<dc:creator>juutas</dc:creator>
				<category><![CDATA[Project progress]]></category>

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		<description><![CDATA[The project proceeds quite nicely. The first five months of the project have centred especially in advancing our knowledege on the various aspects of game design and innovation in game development. Per project plan, our two major areas of focus have been in work packages 1.1. and 2.1. In the former, our goal is to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&#038;blog=6056192&#038;post=213&#038;subd=gamesandinnovation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The project proceeds quite nicely. The first five months of the project have centred especially in advancing our knowledege on the various aspects of game design and innovation in game development. Per project plan, our two major areas of focus have been in work packages 1.1. and 2.1. In the former, our goal is to generate a deeper understanding on how game designers create and develop ideas. In the latter, the goal has been in forming a descriptive framework through which to research game design.</p>
<p><span id="more-213"></span><strong>Designer interviews</strong></p>
<p>The main effort in studying the best practices of  game designers in work package 1.1. has been conducting interviews among the game development personnel. We analysed interview data from earlier projects in the University of Tampere: <em>GameSpace </em>and <em>MC2</em>. The data dealt especially with how game designers generate ideas. The results of the analyses will be discussed in the forthcoming article: Kultima, A. (forthcoming) “How Game Designers Ideate?”.</p>
<p>The more current interviews conducted in GaIn have been aimed at charting how game development professionals view innovation in game development processes. The interviews have been carried out in the Game Developer Conference 2009 and in the Nordic Game 2009. One more round has been planned for the Game Developer Conference Europe in August 2009.</p>
<p><strong>Design as activity</strong></p>
<p>In work package 2.1. the main effort has been directed in understanding game design in connection to other disciplines of design such as architecture, product design, engineering and so on forth. By applying some notable theories from general design research, we have attempted to open the notion of design as activity taking into consideration the issues pertaining to the designer (the stakeholder’s involved in the process), the content (e.g. the design constraints, goals, solutions, etc.),  the context (the studio culture and history, market situations, etc.)</p>
<p>Adopting a model of designing by Bryan Lawson (“How designers think”, 2004), we have come to believe that researching game design through the individual activities of the designer will provide some very interesting results. Lawson’s model consists of six groups of design activity: formulating, representing, moving, bringing problems and solutions together, evaluating and reflecting. The model will provide a powerful tool for analysing the data gathered during the project. The topics relating to work package 2.1. are discussed in more detail in the article Kuittinen, J., &amp; Holopainen, J. (forthcoming 2009,  September). &#8220;Some Notes on the Nature of Game Design&#8221;. Paper presentation at Breaking New Ground: Innovation in Games, Play, Practice and Theory, London, United Kingdom.</p>
<p><strong>“Monster Confidence”</strong></p>
<p>At the beginning of the project, we began an internal game development sub-project which covers the topics of the whole project quite extensively. Developing a game from scratch allows us to understand the process more profoundly and to identify new research topics. As researchers, it also allows us to bring theory into practice.</p>
<p>The game is a somewhat simple platformer called Monster Confidence (http://monsterconfidence.wordpress.com/). It is still in a design phase and our intention is to continue in a slow pace resulting in a functional version sometime at the end of the year 2010.</p>
<p>An important research tool we adopted right from the beginning have been designer diaries kept by each member of the team. Motivated by an article Capturing and analysing own design activity by Pedgley (2007), the idea has been to briefly document all activity (including thinking), experiences and emotions related to the design process. This has allowed us to get a handle on the members’ internal and external processes.</p>
<p>Initial observations from the diaries strengthened our view on the importance of a common vision to guide the process and the problems pertaining to understanding and communicating it. Similarly the diaries showed that group dynamics have a significant effect on the design process in whole.</p>
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		<title>Nordic Game 2009</title>
		<link>http://gamesandinnovation.com/2009/05/29/nordic-game-2009/</link>
		<comments>http://gamesandinnovation.com/2009/05/29/nordic-game-2009/#comments</comments>
		<pubDate>Fri, 29 May 2009 12:54:57 +0000</pubDate>
		<dc:creator>aakoo</dc:creator>
				<category><![CDATA[Project progress]]></category>
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		<description><![CDATA[GaIn Tampere team travelled last week to Malmö, Sweden to get a glance of game industry approaches to innovation and game development @ Nordic Game Conference 2009. At the conference site we continued our data collection and were able to record quite a few new interviews. We will continue conducting the interviews at GDC Europe [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&#038;blog=6056192&#038;post=110&#038;subd=gamesandinnovation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>GaIn Tampere team travelled last week to Malmö, Sweden to get a glance of <strong>game industry approaches to innovation and game development</strong> @ <a href="http://www.nordicgame.com/">Nordic Game Conference 2009</a>. At the conference site we continued our data collection and were able to record quite a few new interviews. We will continue conducting the interviews at GDC Europe in August, as well as contacting the rest of our interview candidates from GDC09 and Nordic Game 09 on the following weeks.</p>
<p><span id="more-110"></span></p>
<p>This years Nordic Game Conference was filled with very inspiring and relevant topics (despite the slight down tempo of recession which meant, for example, drink tickets instead of open bar at the Nordic Party). Our team tried to spread out to as many possible interesting presentations. Some of the most relevant ones for GaIn included:</p>
<ul>
<li><strong>“The Global Game Jam: Nordic Beginnings” </strong>(Led by Gorm Lai, Game Jam (DK))</li>
<li><strong>“Pitching the Game”</strong>, in Art of the Deal panel series (Led by Jason Della Rocca)</li>
<li><strong>“Innovation – Making the Leap of Faith”</strong> (Lars Gustavsson, DICE (SE))</li>
<li><strong>“The Birth of No More Heroes” </strong>(Suda 51, Grasshopper (JP))</li>
<li><strong>“Managing Multiple Development Teams”</strong> (Harald Riegler, Sproing (AT))</li>
<li><strong>&#8220;It&#8217;s a Small World&#8221;</strong> (Ian Bowden, Rockstar Leeds (UK))</li>
<li><strong> &#8220;Small Game &#8211; Big Challenge&#8221;</strong> (Per Juhlén &amp; Simon Viklund, GRIN (SE))</li>
</ul>
<p>This year Nordic Game Conference drew over <strong><em>1100 participants</em></strong> from the nordic region and around the globe. Hopefully we will be able to return in 2010!</p>
<p>We will be covering some of these presentations in more details in the following posts.</p>
<p>At the end of our trip, we spent the whole Thursday at sunny Malmö, including a visit to <strong>Toy Exhibition</strong>, which is the largest private collection of toys in Sweden. Even though we cannot say that we saw much of innovation there, it was a good place to get nostalgic. Most of the collection pieces were from 80’s and 90’s.</p>

<a href='http://gamesandinnovation.com/2009/05/29/nordic-game-2009/img_0444/' title='IMG_0444'><img data-liked='0' data-reblogged='0'data-attachment-id='111' data-orig-size='1600,1200' data-image-meta='{&quot;aperture&quot;:&quot;2.8&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1242918262&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}' width="150" height="112" src="http://gamesandinnovation.files.wordpress.com/2009/05/img_0444.jpg?w=150&h=112" class="attachment-thumbnail" alt="Kati and Timo taking pics on the way to the toy exhibition in Malmö." title="IMG_0444" /></a>
<a href='http://gamesandinnovation.com/2009/05/29/nordic-game-2009/img_0471/' title='IMG_0471'><img data-liked='0' data-reblogged='0'data-attachment-id='112' data-orig-size='1200,1600' data-image-meta='{&quot;aperture&quot;:&quot;2.8&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1242919806&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}' width="112" height="150" src="http://gamesandinnovation.files.wordpress.com/2009/05/img_0471.jpg?w=112&h=150" class="attachment-thumbnail" alt="Toy Exhibition in Malmö: Swedish pride next to Barbies." title="IMG_0471" /></a>
<a href='http://gamesandinnovation.com/2009/05/29/nordic-game-2009/img_0462/' title='IMG_0462'><img data-liked='0' data-reblogged='0'data-attachment-id='116' data-orig-size='1600,1200' data-image-meta='{&quot;aperture&quot;:&quot;2.8&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1242919278&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}' width="150" height="112" src="http://gamesandinnovation.files.wordpress.com/2009/05/img_0462.jpg?w=150&h=112" class="attachment-thumbnail" alt="Toy Exhibition in Malmö: Swedish innovations in dollhouses." title="IMG_0462" /></a>

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		<title>GaIn collecting interview data at GDC 2009 and Nordic Game 2009</title>
		<link>http://gamesandinnovation.com/2009/05/05/gain-collecting-interview-data-at-gdc-2009-and-nordic-game-2009/</link>
		<comments>http://gamesandinnovation.com/2009/05/05/gain-collecting-interview-data-at-gdc-2009-and-nordic-game-2009/#comments</comments>
		<pubDate>Tue, 05 May 2009 10:41:08 +0000</pubDate>
		<dc:creator>aakoo</dc:creator>
				<category><![CDATA[Project progress]]></category>

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		<description><![CDATA[We have started our first data collection in last month at Game Developers Conference 2009. The interview study that we ignited is about the views of acknowledged game professionals concerning games and innovation. We are inquiring the first impressions of the topic, future perspectives, trends and ideal tools. Data collection continues at Nordic Game 2009 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&#038;blog=6056192&#038;post=80&#038;subd=gamesandinnovation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>We have started our first data collection in last month at Game Developers Conference 2009. The interview study that we ignited is about the views of acknowledged game professionals concerning games and innovation. We are inquiring the first impressions of the topic, future perspectives, trends and ideal tools. Data collection continues at Nordic Game 2009 and probably also at GDC Europe next autumn. Our goal is to map out the general view of our research topic to reiterate and support our more detailed research questions.</p>
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