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Greetings! My name is Tero Laukkanen and I’m a game designer / producer at Moido Games. In this post mortem of sorts I will discuss the design process behind Hopido (App Store link), our first iPhone game released in October 2009. Hopido was actually the first game released as a “Moido product”. The early years of Moido have been spent primarily on client projects. For example, we’ve developed about a dozen online lottery games for Veikkaus (The Finnish National Lottery), many of them from our own concepts.

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Hi all – I’m Reko, the lead game designer at the Helsinki-based Sumea studio of Digital Chocolate. We recently released California Gold Rush for both iPhone (get it from AppStore) and Mobile and here’s some design insights into the development of the game that has already garnered some critical reviews.

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