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	<title> &#187; lunacity</title>
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		<title> &#187; lunacity</title>
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		<title>GaIn &amp; GIIP results available!</title>
		<link>http://gamesandinnovation.com/2011/11/11/gain-giip-results-available/</link>
		<comments>http://gamesandinnovation.com/2011/11/11/gain-giip-results-available/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 14:23:46 +0000</pubDate>
		<dc:creator>lunacity</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Papers]]></category>
		<category><![CDATA[Project progress]]></category>
		<category><![CDATA[Read]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=511</guid>
		<description><![CDATA[It&#8217;s been a long wait, but our report &#8220;Changing Faces of Game Innovation&#8221; is now available at University of Tampere digital library. The report is a whopping 376 pages of articles covering almost the whole 2,5 year research journey. We decided to share our thoughts and results on wide variety of issues, even when some [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=511&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamesandinnovation.files.wordpress.com/2011/11/changingfaces.png"><img class="alignright size-medium wp-image-519" title="changingfaces" src="http://gamesandinnovation.files.wordpress.com/2011/11/changingfaces.png?w=300&#038;h=300" alt="" width="300" height="300" /></a>It&#8217;s been a long wait, but our report <a href="http://tampub.uta.fi/tulos.php?tiedot=490" target="_blank">&#8220;Changing Faces of Game Innovation&#8221;</a> is now available at University of Tampere digital library. The report is a whopping 376 pages of articles covering almost the whole 2,5 year research journey. We decided to share our thoughts and results on wide variety of issues, even when some thought processes are not yet in a final form. We also included descriptions of the tools and methods we developed or looked at during this time. We hope you enjoy the package!</p>
<p>If you are not that keen on reading or just busy, check out the &#8220;comic book&#8221; version <a href="http://tampub.uta.fi/tulos.php?tiedot=489" target="_blank">&#8220;Questions and Answers (on Game Innovation)&#8221;</a>. It introduces the research questions and conclusions of our articles, each as a one-page comic.</p>
<p>There is also a limited edition of physical copies available at <a href="http://granum.uta.fi/english/index.php">Granum</a> virtual book store. Order your copy of <a href="http://granum.uta.fi/english/kirjanTiedot.php?tuote_id=21860">&#8220;Questions and Answers (on Game Innovation)&#8221;</a> or <a href="http://granum.uta.fi/english/kirjanTiedot.php?tuote_id=21859">&#8220;Changing Faces of Game Innovation&#8221;</a> before they run out! They ship internationally!</p>
<p>It&#8217;s been a great project! Big Thank You belongs to the people and the companies who have helped us during this journey! Hopefully we&#8217;ll get to elaborate these issues in the future as well, as the project has raised at least as many new questions as it has answered. We also encourage others to pick up from where we left off and continue the work. There is so much to do!</p>
<br />Filed under: <a href='http://gamesandinnovation.com/category/news/'>News</a>, <a href='http://gamesandinnovation.com/category/papers/'>Papers</a>, <a href='http://gamesandinnovation.com/category/project-progress/'>Project progress</a>, <a href='http://gamesandinnovation.com/category/read/'>Read</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamesandinnovation.wordpress.com/511/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamesandinnovation.wordpress.com/511/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamesandinnovation.wordpress.com/511/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamesandinnovation.wordpress.com/511/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamesandinnovation.wordpress.com/511/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamesandinnovation.wordpress.com/511/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamesandinnovation.wordpress.com/511/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamesandinnovation.wordpress.com/511/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamesandinnovation.wordpress.com/511/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamesandinnovation.wordpress.com/511/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamesandinnovation.wordpress.com/511/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamesandinnovation.wordpress.com/511/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamesandinnovation.wordpress.com/511/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamesandinnovation.wordpress.com/511/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=511&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">katialha</media:title>
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		<title>References Updated</title>
		<link>http://gamesandinnovation.com/2011/04/26/references-updated/</link>
		<comments>http://gamesandinnovation.com/2011/04/26/references-updated/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 16:43:24 +0000</pubDate>
		<dc:creator>lunacity</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=484</guid>
		<description><![CDATA[We have updated the references page with some interesting articles. Most of the listed articles at least one of our researchers have read and then introduced them for the whole research group. We have updated the list of games we have played. Filed under: News<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=484&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>We have updated the references page with some interesting articles. Most of the listed articles at least one of our researchers have read and then introduced them for the whole research group. We have updated the list of games we have played.</p>
<br />Filed under: <a href='http://gamesandinnovation.com/category/news/'>News</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamesandinnovation.wordpress.com/484/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamesandinnovation.wordpress.com/484/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamesandinnovation.wordpress.com/484/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamesandinnovation.wordpress.com/484/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamesandinnovation.wordpress.com/484/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamesandinnovation.wordpress.com/484/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamesandinnovation.wordpress.com/484/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamesandinnovation.wordpress.com/484/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamesandinnovation.wordpress.com/484/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamesandinnovation.wordpress.com/484/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamesandinnovation.wordpress.com/484/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamesandinnovation.wordpress.com/484/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamesandinnovation.wordpress.com/484/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamesandinnovation.wordpress.com/484/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=484&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">katialha</media:title>
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		<title>Ideation Workshops</title>
		<link>http://gamesandinnovation.com/2010/01/18/ideation-workshops/</link>
		<comments>http://gamesandinnovation.com/2010/01/18/ideation-workshops/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 09:00:22 +0000</pubDate>
		<dc:creator>lunacity</dc:creator>
				<category><![CDATA[Project progress]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=304</guid>
		<description><![CDATA[During last autumn, GaIn has been busy on running two sets of workshops with our industry partners. First round was a blue-sky ideation workshop with 2 to 3 ideation methods per workshop. The methods included GameSpace methods such as VNA, GameSeekers, GameBoard and some other methods such as ThinkCube. The other round included restriction-based ideation, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=304&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-320" title="koko_setti_pieni" src="http://gamesandinnovation.files.wordpress.com/2010/01/koko_setti_pieni.jpg?w=150&#038;h=119" alt="" width="150" height="119" />During last autumn, GaIn has been busy on <strong>running two sets of workshops with our industry partners</strong>.</p>
<p>First round was a <strong>blue-sky ideation workshop</strong> with 2 to 3 ideation methods per workshop. The methods included GameSpace methods such as VNA, GameSeekers, GameBoard and some other methods such as <a href="http://www.metamemes.com/products.php">ThinkCube</a>.</p>
<p>The other round included <strong>restriction-based ideation</strong>, where the companies could propose a restriction for their session. We developed new prototypes that try to facilitate more focused ideation sessions. The results have not yet been overly promising as this “idea game” design challenge is more demanding. The restrictions used in workshops varied from platform, theme and social aspects to old concepts.</p>
<p>In both rounds the ideas were documented, and the best ones were introduced and talked about. We also gathered the experiences by conducting a group interview about previous experiences, thoughts about the workshop, methods and ideas as well as what restrictions means in general level to the developers.</p>
<p>GameSpace project methods are available here: <a href="http://gamelab.uta.fi/gamespacetool/"> http://gamelab.uta.fi/gamespacetool/</a></p>
<br />Posted in Project progress  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamesandinnovation.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamesandinnovation.wordpress.com/304/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamesandinnovation.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamesandinnovation.wordpress.com/304/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamesandinnovation.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamesandinnovation.wordpress.com/304/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamesandinnovation.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamesandinnovation.wordpress.com/304/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamesandinnovation.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamesandinnovation.wordpress.com/304/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamesandinnovation.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamesandinnovation.wordpress.com/304/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamesandinnovation.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamesandinnovation.wordpress.com/304/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=304&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">katialha</media:title>
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		<title>Finnish Game Jam registration opened!</title>
		<link>http://gamesandinnovation.com/2010/01/11/finnish-game-jam-registration-opened/</link>
		<comments>http://gamesandinnovation.com/2010/01/11/finnish-game-jam-registration-opened/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 07:00:15 +0000</pubDate>
		<dc:creator>lunacity</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=312</guid>
		<description><![CDATA[GaIn is proud to inform that the registration to FGJ is now open and can be found here. Make sure to register early! The registration will be open until Monday, January 25th, 16:00. However, the participant number is limited and in case it is exceeded, the registering order is one criterion to select the participants. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=312&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>GaIn is proud to inform that the <strong>registration to FGJ is now open and can be found <a href="http://finnishgamejam.fi/registration/">here</a></strong>.</p>
<p>Make sure to register early! The registration will be open until Monday, January 25th, 16:00. However, the participant number is limited and in case it is exceeded, the registering order is one criterion to select the participants. In addition, participants registering before 15th January get a free Finnish Game Jam t-shirt!</p>
<p>More information of the FGJ on <a href="http://www.finnishgamejam.fi">www.finnishgamejam.fi</a> and on the global event it is part of, Global Game Jam, from <a href="http://www.globalgamejam.org">www.globalgamejam.org</a>.</p>
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			<media:title type="html">katialha</media:title>
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		<title>GaIn is organizing the first Finnish Game Jam!</title>
		<link>http://gamesandinnovation.com/2010/01/08/gain-is-organizing-the-first-finnish-game-jam/</link>
		<comments>http://gamesandinnovation.com/2010/01/08/gain-is-organizing-the-first-finnish-game-jam/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 16:50:40 +0000</pubDate>
		<dc:creator>lunacity</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=300</guid>
		<description><![CDATA[Finnish Game Jam (FGJ) is part of the Global Game Jam 2010. Finland is taking part in the Global Game Jam for the first time this year with three locations: Helsinki, Tampere and Kajaani. Tampere location is organized by GaIn with the help of Demola and Score. A Game Jam brings together both game development [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=300&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.finnishgamejam.fi"><img class="alignright size-thumbnail wp-image-315" title="FGJ" src="http://gamesandinnovation.files.wordpress.com/2010/01/fgj.jpg?w=150&#038;h=112" alt="" width="150" height="112" /></a>Finnish Game Jam (FGJ) is part of the Global Game Jam 2010. <strong>Finland is taking part in the Global Game Jam for the first time</strong> this year with three locations: Helsinki, Tampere and Kajaani. Tampere location is organized by GaIn with the help of <a href="http://www.demola.fi/">Demola</a> and <a href="http://score.igda.fi/">Score</a>.</p>
<p>A Game Jam brings together both game development <strong>students and professionals to innovate new games in a single weekend</strong>. Global Game Jam is a worldwide event, in which several jams are organized all over the world at the same time. The event lasts 48 hours, starting on January 29 at 17:00 local time in each time zone.</p>
<p>The first GGJ was held in 2009 with over 1600 participants in 23 countries, producing 370 games. More information about the GGJ and examples of previous game jams and games can be found on the <a href="http://www.globalgamejam.org">GGJ website</a>, Finnish Game Jam details are found at new domain <a href="http://www.finnishgamejam.fi">www.finnishgamejam.fi</a>.</p>
<p>During the Game Jam, <strong>GaIn will be conducting research on the development process, ideation and time-constrained creativity</strong>. We are interested how this approach could be developed into a method that can be tied into game companies innovation processes.</p>
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			<media:title type="html">katialha</media:title>
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		<title>NG09: Rockstar Leeds on Chinatown Wars</title>
		<link>http://gamesandinnovation.com/2009/06/02/nordic-game-rockstar-leeds-on-chinatown-wars/</link>
		<comments>http://gamesandinnovation.com/2009/06/02/nordic-game-rockstar-leeds-on-chinatown-wars/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 21:45:41 +0000</pubDate>
		<dc:creator>lunacity</dc:creator>
				<category><![CDATA[We participated]]></category>

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		<description><![CDATA[It is one thing to make a game for a big screen. It is completely another case re-creating the same game world using a small handheld device. Ian Bowden from Rockstar Leeds talked at the Nordic Game conference about what kind of challenges they encountered while developing the Grand Theft Auto: Chinatown Wars on Nintendo [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=133&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It is one thing to make a game for a big screen. It is completely another case re-creating the same game world using a small handheld device.</p>
<p>Ian Bowden from Rockstar Leeds talked at the Nordic Game conference about what kind of challenges they encountered while developing the <a href="http://en.wikipedia.org/wiki/Grand_Theft_Auto_Chinatown_Wars">Grand Theft Auto: Chinatown Wars</a> on Nintendo DS. Chinatown Wars is the first GTA game for DS, and it is based in the world of GTA IV. You would think there is not much innovation in developing the twelfth sequel for a well-known game series. Surely, they had an established concept; they even had an already created city environment. However, as we heard at the Nordic Game, it takes much creativity and a bunch of innovative decisions to take a big-scale game and to convert it to a small screen and other limits of a handheld device.</p>
<p><span id="more-133"></span>The lecture started with a formal announcement prohibiting all cameras during the show. But when Ian Bowden got started, the atmosphere changed. He started by commenting the Eurovision song contest and both the Norwegian and the Swedish song got their share. He also showed some &#8220;mug shots&#8221; of himself, demonstrating how the game industry changes you. After the humorous start and some background information about how Rockstar Leeds was born, we got to the main point.</p>
<p>One of the biggest challenges designing the Chinatown Wars was making the game world and the characters convincing. It wasn&#8217;t just making things smaller and simpler; you had to make it look so believable that the player could identify with their character. They decided to use cartoon style graphics, not even trying to make it too realistic. They also had to decide what to leave really simple and what to polish more in the city view and how to make the characters and animations look real while still being easy to reproduce. They ended up using sprites with a few parts they could recolor, thus giving them an easy way to reproduce different looking characters to the game world. They also took notice on how to make game characters similar enough both far and up close, so they would be recognized as the same people. In addition, they made the close-ups of characters out of polygons and then added textures, making it easy to create new impressions of the same face while keeping the style. That way, they didn&#8217;t have to use exactly the same image of a face twice anywhere in the game. All this was in the purpose of making the game convincing for the player.</p>
<p>And you would say they managed it all pretty well, considering for instance the <a href="http://www.mobygames.com/game/nintendo-ds/grand-theft-auto-chinatown-wars-">MobyScore</a>, which is at the moment an astonishing 94.</p>
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		<title>Game Innovation Database</title>
		<link>http://gamesandinnovation.com/2009/02/16/game-innovation-database/</link>
		<comments>http://gamesandinnovation.com/2009/02/16/game-innovation-database/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 11:14:34 +0000</pubDate>
		<dc:creator>lunacity</dc:creator>
				<category><![CDATA[Web-surfing]]></category>

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		<description><![CDATA[Game Innovation Database is a project, which objective is no more or less than to &#8220;classify and record every innovation in the history of computer and video games, while displaying their relationship to one another&#8221;. Currently the database includes 235 innovations. http://www.gameinnovation.org Posted in Web-surfing<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=61&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gameinnovation.org/">Game Innovation Database</a> is a project, which objective is no more or less than to &#8220;classify and record every innovation in the history of computer and video games, while displaying their relationship to one another&#8221;. Currently the database includes 235 innovations.</p>
<p><a href="http://www.gameinnovation.org/">http://www.gameinnovation.org</a></p>
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