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<channel>
	<title> &#187; aakoo</title>
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		<title> &#187; aakoo</title>
		<link>http://gamesandinnovation.com</link>
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		<title>Thanks for participating in the survey!</title>
		<link>http://gamesandinnovation.com/2011/03/10/thanks-for-participating-in-the-survey/</link>
		<comments>http://gamesandinnovation.com/2011/03/10/thanks-for-participating-in-the-survey/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 14:29:10 +0000</pubDate>
		<dc:creator>aakoo</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=456</guid>
		<description><![CDATA[Thank you for everyone participating in our game innovation process survey! The analysis is done and we are currently writing the report based on it. A reprint of the VNA ideation game has arrived, and to show our gratitude to all participants, we have sent one for each respondent of the survey (i.e. those who gave [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=456&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Thank you for everyone participating in our game innovation process survey! </strong>The analysis is done and we are currently writing the report based on it. <strong>A reprint of the VNA ideation game</strong> has arrived, and to show our gratitude to all participants, we have sent one for each respondent of the survey (i.e. those who gave their postal address). <strong>The winner of the book prize has also been contacted and will receive the book in the near future. Congrats!</strong></p>
<br />Filed under: <a href='http://gamesandinnovation.com/category/news/'>News</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamesandinnovation.wordpress.com/456/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamesandinnovation.wordpress.com/456/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamesandinnovation.wordpress.com/456/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamesandinnovation.wordpress.com/456/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamesandinnovation.wordpress.com/456/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamesandinnovation.wordpress.com/456/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamesandinnovation.wordpress.com/456/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamesandinnovation.wordpress.com/456/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamesandinnovation.wordpress.com/456/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamesandinnovation.wordpress.com/456/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamesandinnovation.wordpress.com/456/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamesandinnovation.wordpress.com/456/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamesandinnovation.wordpress.com/456/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamesandinnovation.wordpress.com/456/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=456&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">aakoo</media:title>
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		<title>Presenting at Games Innovation Conference 2010</title>
		<link>http://gamesandinnovation.com/2010/11/30/presenting-at-games-innovation-conference-2010/</link>
		<comments>http://gamesandinnovation.com/2010/11/30/presenting-at-games-innovation-conference-2010/#comments</comments>
		<pubDate>Tue, 30 Nov 2010 12:02:36 +0000</pubDate>
		<dc:creator>aakoo</dc:creator>
				<category><![CDATA[Papers]]></category>
		<category><![CDATA[Presentations]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=451</guid>
		<description><![CDATA[Annakaisa Kultima will present a research paper at Games Innovation Conference (GIC) 2010, Hong Kong December 21 &#8211; 23, 2010: Kultima, A. &#38; Alha, K.. ““Hopefully everything I’m doing has to do with innovation” Games industry professionals on innovation in 2009″. The paper presents the results of an interview study concerning innovation attitudes of game [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=451&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Annakaisa Kultima will present a research paper at <a href="http://ice-gic.ieee-cesoc.org/2010/index.php">Games Innovation Conference (GIC) 2010</a>, Hong Kong December 21 &#8211; 23, 2010:</p>
<p>Kultima, A. &amp; Alha, K.. ““Hopefully everything I’m doing has to do with innovation” Games industry professionals on innovation in 2009″.</p>
<p><span id="more-451"></span></p>
<p>The paper presents the results of an interview study concerning innovation attitudes of game developers. The study indicates <strong>interesting division of opinions within the industry</strong>. Even though the industry is seemingly maturing, <span style="text-decoration:underline;">more systematic and <em>instrumentalist </em>views towards innovation are rising</span>, at the same time <span style="text-decoration:underline;">artistic and pessimistic views are also present</span>. As the games industry is evolving simultaneously into essentially different directions, the innovation perspectives seem to vary accordingly. In total, seven different attitude profiles arose:<em> artists, universalists, followers, evangelists, nihilists, instrumentalists,</em> and <em>scarecrows</em>.</p>
<p>The article will be cited      in both IEEExplore and Engineering Index.</p>
<br />Filed under: <a href='http://gamesandinnovation.com/category/papers/'>Papers</a>, <a href='http://gamesandinnovation.com/category/presentations/'>Presentations</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamesandinnovation.wordpress.com/451/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamesandinnovation.wordpress.com/451/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamesandinnovation.wordpress.com/451/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamesandinnovation.wordpress.com/451/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamesandinnovation.wordpress.com/451/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamesandinnovation.wordpress.com/451/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamesandinnovation.wordpress.com/451/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamesandinnovation.wordpress.com/451/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamesandinnovation.wordpress.com/451/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamesandinnovation.wordpress.com/451/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamesandinnovation.wordpress.com/451/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamesandinnovation.wordpress.com/451/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamesandinnovation.wordpress.com/451/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamesandinnovation.wordpress.com/451/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=451&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">aakoo</media:title>
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	</item>
		<item>
		<title>The most innovative games from 1989 to 2009</title>
		<link>http://gamesandinnovation.com/2010/07/28/the-most-innovative-games-from-1989-to-2009/</link>
		<comments>http://gamesandinnovation.com/2010/07/28/the-most-innovative-games-from-1989-to-2009/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 21:46:30 +0000</pubDate>
		<dc:creator>aakoo</dc:creator>
				<category><![CDATA[Web-surfing]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=438</guid>
		<description><![CDATA[Here is something for you on your summer holidays. It is the view of GamePro of 20 most innovative games for past 20 years. It is heavily game-mag-biased, but interesting in any case. Filed under: Web-surfing<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=438&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Here is something for you on your summer holidays. It is the view of <a href="http://www.gamepro.com/">GamePro</a> of 20 most innovative games for past 20 years. It is heavily game-mag-biased, but interesting in any case.</p>
<span style="text-align:center; display: block;"><a href="http://gamesandinnovation.com/2010/07/28/the-most-innovative-games-from-1989-to-2009/"><img src="http://img.youtube.com/vi/XGP9ufpIXpY/2.jpg" alt="" /></a></span>
<br />Filed under: <a href='http://gamesandinnovation.com/category/web-surfing/'>Web-surfing</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamesandinnovation.wordpress.com/438/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamesandinnovation.wordpress.com/438/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamesandinnovation.wordpress.com/438/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamesandinnovation.wordpress.com/438/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamesandinnovation.wordpress.com/438/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamesandinnovation.wordpress.com/438/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamesandinnovation.wordpress.com/438/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamesandinnovation.wordpress.com/438/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamesandinnovation.wordpress.com/438/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamesandinnovation.wordpress.com/438/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamesandinnovation.wordpress.com/438/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamesandinnovation.wordpress.com/438/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamesandinnovation.wordpress.com/438/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamesandinnovation.wordpress.com/438/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=438&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">aakoo</media:title>
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		<item>
		<title>Presenting at Future Play 2010</title>
		<link>http://gamesandinnovation.com/2010/05/27/presenting-at-future-play-2010/</link>
		<comments>http://gamesandinnovation.com/2010/05/27/presenting-at-future-play-2010/#comments</comments>
		<pubDate>Thu, 27 May 2010 10:14:35 +0000</pubDate>
		<dc:creator>aakoo</dc:creator>
				<category><![CDATA[Papers]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[We participated]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=428</guid>
		<description><![CDATA[Annakaisa Kultima presented two research papers at Future Play 2010 Conference, Vancouver May 6 &#8211; 7, 2010: Kultima, A.  “The Organic Nature of Game Ideation:Game Ideas Arise from Solitude and Mature by Bouncing” Kultima, A. &#38; Stenros, J. “Designing Games for Everyone:The Expanded Game Experience Model” First paper presents the results of interview study of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=428&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Annakaisa Kultima presented two research papers at <a href="http://www.futureplay.org/">Future Play 2010 Conference</a>, Vancouver May 6 &#8211; 7, 2010:</p>
<p>Kultima, A.  “The Organic Nature of Game Ideation:Game Ideas Arise from Solitude and Mature by Bouncing”</p>
<p>Kultima, A. &amp; Stenros, J. “Designing Games for Everyone:The Expanded Game Experience Model”</p>
<p><span id="more-428"></span></p>
<p>First paper presents the results of interview study of idea generation habits of Finnish game developers. The main finding is that <strong>the process of coming up with ideas is mainly solo activity</strong>, but the maturing process of the ideas is more social. Game developers were talking about &#8220;bouncing the ideas&#8221;. The ways and tools vary among individuals, but even though it may seem that there is no method,<strong> individuals have developed intuitive ways to enhance their processes</strong>. The sources for new ideas lie also outside the digital entertainment realm, as many interviewees reported that they seek inspiration constantly from everyday activities. Paper also implies the need for educating game developers even more about ideation methods.</p>
<p>Second paper discusses the expanding nature of game experiences, not only because of the<strong> &#8220;casual turn&#8221; </strong>but also because of <strong>the rise of social games</strong> (Facebook and similar) and <strong>games turning into services</strong>. The paper presents theoretical model &#8220;Expanded Game Experience, EGE&#8221;, that we have been working on in several projects, including Gamespace and GaS research projects.</p>
<p>Here are the slides for both of the presentations. Papers will be available at ACM digital library later this year.</p>
<iframe src='http://www.slideshare.net/slideshow/embed_code/4139620' width='490' height='402'></iframe>
<iframe src='http://www.slideshare.net/slideshow/embed_code/4139658' width='490' height='402'></iframe>
<br />Filed under: <a href='http://gamesandinnovation.com/category/papers/'>Papers</a>, <a href='http://gamesandinnovation.com/category/presentations/'>Presentations</a>, <a href='http://gamesandinnovation.com/category/we-participated/'>We participated</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamesandinnovation.wordpress.com/428/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamesandinnovation.wordpress.com/428/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamesandinnovation.wordpress.com/428/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamesandinnovation.wordpress.com/428/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamesandinnovation.wordpress.com/428/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamesandinnovation.wordpress.com/428/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamesandinnovation.wordpress.com/428/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamesandinnovation.wordpress.com/428/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamesandinnovation.wordpress.com/428/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamesandinnovation.wordpress.com/428/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamesandinnovation.wordpress.com/428/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamesandinnovation.wordpress.com/428/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamesandinnovation.wordpress.com/428/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamesandinnovation.wordpress.com/428/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=428&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">aakoo</media:title>
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		<item>
		<title>Extended d-line for our survey</title>
		<link>http://gamesandinnovation.com/2010/05/18/extended-d-line-for-our-survey/</link>
		<comments>http://gamesandinnovation.com/2010/05/18/extended-d-line-for-our-survey/#comments</comments>
		<pubDate>Tue, 18 May 2010 15:05:20 +0000</pubDate>
		<dc:creator>aakoo</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=418</guid>
		<description><![CDATA[We have extended our d-line for You to part take to our study on Game Innovation Practices. Please contribute to the study and forward it within your network of game professionals. Act now, the survey will be closed on 28th of May 2010. http://gamesandinnovation.com/survey/ Read more about the benefits of participating here. Filed under: News<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=418&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>We have extended our d-line for You to part take to our study on <strong>Game Innovation Practices.</strong> Please contribute to the study and forward it within your network of game professionals. Act now, the survey will be closed on 28th of May 2010.</p>
<p><a href="http://gamesandinnovation.com/survey/">http://gamesandinnovation.com/survey/</a></p>
<p>Read more about the benefits of participating <a href="http://gamesandinnovation.com/survey/">here</a>.</p>
<br />Filed under: <a href='http://gamesandinnovation.com/category/news/'>News</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamesandinnovation.wordpress.com/418/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamesandinnovation.wordpress.com/418/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamesandinnovation.wordpress.com/418/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamesandinnovation.wordpress.com/418/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamesandinnovation.wordpress.com/418/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamesandinnovation.wordpress.com/418/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamesandinnovation.wordpress.com/418/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamesandinnovation.wordpress.com/418/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamesandinnovation.wordpress.com/418/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamesandinnovation.wordpress.com/418/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamesandinnovation.wordpress.com/418/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamesandinnovation.wordpress.com/418/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamesandinnovation.wordpress.com/418/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamesandinnovation.wordpress.com/418/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=418&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">aakoo</media:title>
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		<title>Our international survey on game innovation practices is now open</title>
		<link>http://gamesandinnovation.com/2010/04/30/our-international-survey-on-game-innovation-practices-is-now-open/</link>
		<comments>http://gamesandinnovation.com/2010/04/30/our-international-survey-on-game-innovation-practices-is-now-open/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 12:28:58 +0000</pubDate>
		<dc:creator>aakoo</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=399</guid>
		<description><![CDATA[We have launched our international Game Innovation Practices survey. The study will map out the most common approaches for idea generation and managing ideas within games industry. Everyone with a game development position (including indie developers) are encouraged to participate! Participants will be rewarded with the research report and a raffle. If you have been [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=399&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamesandinnovation.files.wordpress.com/2010/04/surveyflyer_1.jpg"><img class="alignright size-medium wp-image-400" title="surveyflyer_1" src="http://gamesandinnovation.files.wordpress.com/2010/04/surveyflyer_1.jpg?w=200&#038;h=205" alt="" width="200" height="205" /></a>We have launched our international <strong>Game Innovation Practices </strong>survey. The study will map out the most common approaches for idea generation and managing ideas within games industry. Everyone with a game development position (including indie developers) are encouraged to participate! Participants will be rewarded with the research report and a raffle. If you have been thinking about how to get your own copy of VNA brainstorming game, this may be your chance&#8230;</p>
<p>More information and the link to the survey can be found at our Survey page (<a href="http://gamesandinnovation.com/survey/">http://gamesandinnovation.com/survey/</a>)</p>
<p>The survey will be closed on 14th of May 2010.</p>
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		<title>Participatory Observation Study</title>
		<link>http://gamesandinnovation.com/2010/01/25/participatory-observation-study/</link>
		<comments>http://gamesandinnovation.com/2010/01/25/participatory-observation-study/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 09:00:45 +0000</pubDate>
		<dc:creator>aakoo</dc:creator>
				<category><![CDATA[Project progress]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=323</guid>
		<description><![CDATA[We began our ethnographic research phase with our industry partners at the end of the last year and will continue it during the winter. In order to grasp a better view on real-life game design our researchers will be spending a few weeks with some of our partners, actively participating in their daily work. The [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=323&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>We began our ethnographic research phase with our industry partners at the end of the last year and will continue it during the winter.</p>
<p>In order to grasp a better view on<strong> real-life game design </strong>our <strong>researchers will be spending a few weeks with some of our partners</strong>, actively participating in their daily work. The researchers will be reflecting and observing the game design processes of the companies and keeping a detailed diary during their stay.</p>
<p>In addition to understanding the daily life of a game designer, we are particularly looking at <strong><em>how the companies nurture and support creativity. </em></strong></p>
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		<title>Happy New Year!</title>
		<link>http://gamesandinnovation.com/2010/01/08/happy-new-year/</link>
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		<pubDate>Fri, 08 Jan 2010 11:24:07 +0000</pubDate>
		<dc:creator>aakoo</dc:creator>
				<category><![CDATA[Project progress]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=307</guid>
		<description><![CDATA[GaIn team has enjoyed Christmas holidays and is ready for the second year of our project. The year 2010 brings more workshops, participatory observation periods, surveys, writing loads of articles and travelling once more! On the behalf of the whole team, Happy New Year 2010, Have fun! Posted in Project progress<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=307&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>GaIn team has enjoyed Christmas holidays and is ready for the second year of our project. The year 2010 brings more <strong>workshops, participatory observation periods, surveys, writing loads of articles and travelling</strong> once more! On the behalf of the whole team, Happy New Year 2010, Have fun!</p>
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		<title>GDCE09: Designing Women</title>
		<link>http://gamesandinnovation.com/2009/09/16/gdce09-designing-women/</link>
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		<pubDate>Wed, 16 Sep 2009 13:55:06 +0000</pubDate>
		<dc:creator>aakoo</dc:creator>
				<category><![CDATA[We participated]]></category>

		<guid isPermaLink="false">http://gamesandinnovation.com/?p=288</guid>
		<description><![CDATA[One of the most successful sessions at the GDC Europe 2009 was a panel led by Margaret Wallace from Rebel Monkey. This very entertaining and informative panel titled “Designing Women” brought out serious issues of game development and innovation with a good sense of humor. The slightly ambiguous title worked as a hint of what [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=288&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-289" title="GDCE09DesigningWomen" src="http://gamesandinnovation.files.wordpress.com/2009/09/img_0656.jpg?w=150&#038;h=112" alt="GDCE09DesigningWomen" width="150" height="112" />One of the most successful sessions at the GDC Europe 2009 was a panel led by Margaret Wallace from <a href="http://www.rebelmonkey.com/">Rebel Monkey</a>. This <strong>very entertaining and informative panel titled “Designing Women”</strong> brought out serious issues of game development and innovation with a good sense of humor. The slightly ambiguous title worked as a hint of what was to come when<strong> the combination of five powerful game industry women participated into this playful session</strong>. Margaret Wallace led the discussion of Cynthia Woll (Cul de Sac Studios), Kellee Santiago (<a href="http://thatgamecompany.com/">thatgamecompany</a>), Sheri Graner Ray (<a href="http://www.schellgames.com/">Schell Games</a>) and Tracy Fullerton (<a href="http://interactive.usc.edu/">USC Interactive Media</a>).</p>
<p><span id="more-288"></span></p>
<p>The panel was divided into two sections; first half was all about<strong> traditional questions and answers</strong> and the second part worked slightly in the same manner as GDC’s <strong>Design Challenges </strong>led by Eric Zimmerman. Serious topics were this way complemented with more concrete ideas of where to take the games industry.</p>
<p>The first and perhaps most important issue discussed in the panel was the <strong>team consistency and especially the versatility and differences between the members</strong>. The panelists encouraged game companies to hire outside their comfort zone. Even though this was implicitly referring to the lack of female designers, the notion was not explicitly only about the gender. <strong>“<em>Industry doesn’t need another you</em>”</strong> was one of the provocative expressions directed to the rather homogenous audience of GDCE.</p>
<p>After discussing the emerging issues of games industry maturing, these four panelists gave four different ideas for developing future games. Tracy started the presentations with forming an idea of a war game that is based on the mechanics of holding hands. Kellee took the same genre of games but applied the design philosophy of thatgamecompany and discussed an idea of a war game based on emotions, especially fear. Cynthia and Sheri presented slightly more open ideas, as Cynthia explored her experiences with observing girls and boys playing with Mattel toys and Sheri shared her expertise on learning models.</p>
<p>Over the years Cynthia has noticed that boys’ games are more straightforward and “fair” as girls’ games. Girls choose a different approach because their games usually involve three participants and have a more nuanced kind of competition.  As Cynthia concluded that girls and boys play differently, also Sheri took the same page – we also learn in different ways. As women are predominantly “modeling” learners, most of the games as being based on explorative learning model, exclude this group of people. Both women did also emphasize that this was statistically about gender – from the broader perspective it is all about taking different people into account when designing games.</p>
<p>In the end, the lesson of these designing women was definitely more wide-ranging than only applied while designing for women.</p>
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		<title>GDC Europe 2009</title>
		<link>http://gamesandinnovation.com/2009/08/28/gdc-europe-2009/</link>
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		<pubDate>Fri, 28 Aug 2009 14:20:36 +0000</pubDate>
		<dc:creator>aakoo</dc:creator>
				<category><![CDATA[Project progress]]></category>
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		<guid isPermaLink="false">http://gamesandinnovation.com/?p=230</guid>
		<description><![CDATA[GaIn got to meet interesting game professionals again, as we landed to Cologne, Germany last week. At Cologne we got another glance of game industry approaches to innovation and game development this time @ Game Developers Conference Europe. At the conference site we continued our data collection and were able to record yet again interesting [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandinnovation.com&amp;blog=6056192&amp;post=230&amp;subd=gamesandinnovation&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://farm3.static.flickr.com/2640/3832663941_acc9533165.jpg" alt="Photo courtesy of the Game Developers Conference® Europe" width="158" height="105" /></p>
<p>GaIn got to meet interesting game professionals again, as we landed to Cologne, Germany last week. At Cologne we got another glance of <strong>game industry approaches to innovation and game development</strong> this time @ <a href="http://www.gdceurope.com/" target="_blank">Game Developers Conference Europe</a>. At the conference site we continued our data collection and were able to record yet again interesting views on the subject matter. We now have a total of 25 interviews and more scheduled to be conducted by phone. <strong>Happily the data seems to saturate.</strong></p>
<p><strong><span id="more-230"></span><br />
</strong></p>
<p>The themes of recession followed to the conference speeches again, especially on the first day of the conference. Examples of these were Bostjan Trohas speech “<strong>Surviving Project Cancellation in the Economic Downturn</strong>” and “<strong>Top Trends in Casual Games</strong>” panel led by Ariella Lehrer, which turned out to be about scenarios that casual game companies are facing these days.</p>
<p>Perhaps on Tuesday and Wednesday people were more relaxed due to <strong>nice parties on Monday (Gameforge)</strong> and <strong>Tuesday</strong> <strong>(Crytek)</strong>. Interesting views on design, innovation and game developing processes were expressed on several speeches. We also got a glimpse on upcoming <strong>Remedy </strong>title <strong>Alan Wake</strong>, as <strong>Matias Myllyrinne</strong> was sharing his views on developing entertainment to gamers.</p>
<p>Couple of interesting GDCE09 speeches:</p>
<ul>
<li><span style="text-decoration:underline;">Generally on design and development      processes:</span></li>
<li><strong>“Design, Constraints and Integrity”</strong><strong> by Dino Dini</strong></li>
<li><strong>“Outsourcing &amp; Distributed Development:      Smarter, Better, Faster Way      to Develop Games”</strong> panel led by Alexander      Fernandez (panellists including Olya Nikitova, Rajesh Rao, Jason Manley      and Charles Speyer)</li>
<li><strong>“Creating Visual Identity for Games”</strong><strong> by Viktor Antonov</strong></li>
<li><span style="text-decoration:underline;">About      the changing audiences:<strong></strong></span></li>
<li><strong>“Designing for New Audiences”</strong><strong> by Don Daglow</strong></li>
<li><strong>“Writing Interactive Narrative for a Mature      Audience”</strong> by David Cage</li>
<li><strong> “Designing Women” </strong><strong>panel led      by Margaret Wallace (panellists including: Tracy Fullerton, Sheri Graner      Ray, Kellee Santiago and Cynthia Woll)</strong></li>
<li><span style="text-decoration:underline;">Processes      and philosophies of specific titles:</span></li>
<li><strong>“FLOWER: Design Postmortem”</strong> by Kellee Santiago</li>
<li><strong>“From Max Payne to Alan Wake: Creating      Intellectual Properties the Remedy        Way”</strong> by Matias      Myllyrinne</li>
</ul>
<p>We will be covering couple of these presentations in more details in the following posts.</p>
<p>Game Developers Conference Europe drew over <em><strong>1500 participants</strong></em> this year. And the trade fair <a href="http://www.gamescom-cologne.com/">gamescom</a> following the GDCE09 almost quarter of a million (245 000) visitors.</p>
<p>Yet again we also took a look at the broader spectrum of the city as we started our trip by visiting <a href="http://www.museenkoeln.de/english/default.asp?s=255&amp;tid=126&amp;kontrast=&amp;schrift=">Cologne Museum of Applied Arts</a> on Sunday. The exhibition “Design Meets Arts” presented nice collection of furniture and objects of different era of industrial design. Worth to mention is also the architecture of Cologne that manifested the obvious impact of the Bauhaus school. The strong and impressive form of modernism goes surprisingly well together with the famous <a href="http://en.wikipedia.org/wiki/Cologne_Cathedral">Kölner Dom</a>.</p>

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